Zone: Tirisfal Glades

Tirisal Glades


Agamand Mills  - The Mills have been freed from the control of the Scourge and are now occupied by a skeleton crew of Forsaken. As they have no real need for mills, they view the land to be of little significance, though several blacksmiths are being built. Perhaps it is to be turned into an area for producing weapons and armour?

Garren's Haunt  - No longer infested by Rothide Gnolls, Garren's Haunt is now a site for the testing of the Forsaken Blight.

Solliden Farmstead / Scarlet Palisade  - The Farmstead was devastated and all living fled behind the walls of the Scarlet Palisade. Due to the invasion of Gilneas, the Forsaken hadn't noticed the Scarlet survivors in Tirisfal gathering behind the Palisade. Now that the invasion has ended, however... many suspect it to fall imminently.

Deathknell  - Having recovered from a demon attack, Deathknell remains as the training grounds for newly raised Forsaken. Val'kyr roam the graveyards, enlarging the Dark Lady's ranks daily, though those who do not wish this 'new life' are allowed to return to the grave.

The Bulwark  - Strangely enough, the Bulwark was fortified even more heavily following the fall of the Lich King. A large, sturdy stone gate with meat wagons and archers upon it ensure that only Forsaken are allowed to pass back and forth.

Venomweb Vale  - The Vale is as it always is: a large forest of spiders that the Forsaken often tame as pets.

Scarlet Monastery  - Following a surprisingly difficult battle, the Scarlet Crusade was finally defeated and purged from the monastery and its surrounding towers. Though many Forsaken called for its desecration, it was kept standing and unmarred in order to not provoke the Argent Crusade any further. It is, however, guarded heavily by Dreadguards and Lightslayers to ensure that it can never again pose a threat to the Undercity.

Brightwater Lake  - The island in the centre of the lake seems to be occupied by a small group of skeletons, who keep a portal to the ancient fortress of Caer Darrow maintained for reasons unknown. Barricades are set up around the edge of the island to keep curious visitors away, but it is generally thought that nothing of interest resides there anyway.

Locations that are not mentioned, e.g. Brill, are pretty much identical to how they are in retail.